pitchtrack

pitchtrack tester guide

An unofficial analysis tool: upload a recording of an eFootball mobile match and get a report of each player's distance, heatmap, passes, shots and tackles. Your matches and the mistakes you point out are what make it more accurate.

1. How to record (most important)

  • Record in one go: the squad screen before kick-off → the whole match → the "match result (stats)" screen after the final whistle.
    • The result stats screen (possession, shots, passes) is the answer key we check the analysis against. Without it we cannot score the analysis.
    • The half-time stats screen helps too, if it is in the recording.
    • For league matches, record the league screen before the match (and after it if you can) for 1-2 seconds (division, rating, rank) - the report then shows the division and the points change.
  • Use the phone's own screen recorder, at the original resolution if possible (1080p or higher), 30 fps or more.
  • Keep the control buttons clearly visible. Passes, shots, tackles and possession are counted from the buttons at the bottom right being pressed.
    • With very faint button opacity the buttons can hardly be seen and these numbers cannot be counted. Make the buttons more opaque in the game settings.
    • It is best to keep the buttons in their default position.
    • Touch and flick controls cannot count passes and shots yet. Score, goals, scorers, distances and heatmaps still work.
  • Keep your usual game settings (a mix of settings helps us improve accuracy more broadly). Just tell us what you use: camera type, button layout (classic/advanced), phone model.
  • If one match is split into several files, select them all at once.

2. How to upload

  1. Open your personal invite link (do not share it - the link is your login).
  2. First tap the kind of match (Match / My League / Division); for My League pick or create a season. Then choose the video with "Choose files", agree to the notice and press "Start analysis".
  3. Chrome on Android: after you press Start analysis, the phone finishes the upload by itself, even if you switch apps, turn the screen off or close the site. Progress shows in the notification bar, and the match is queued when it is up. iPhone (Safari) has no such feature, so keep the screen on while it uploads. If an upload stopped, opening the site again continues it by itself (same browser, within 20 hours). Picking a match you already uploaded is caught before anything is sent.
    • If it stopped, turn the screen back on and it continues.
    • If the page was reopened, choose the same files again and press "Start analysis". It continues from where it stopped.
  4. When "Upload complete and queued" appears you can turn the screen off. The analysis continues on the server.
    • A 10-minute match takes 5-10 minutes to analyse.
    • If other matches are being analysed first, the wait is longer. The list shows "#N in line, starts in about M min".
  5. When it is done, open "View report" in the list.

Limits: 4 GB per file, 2 matches at a time (waiting + analysing), 10 matches per day.

Android: home-screen app + share to upload

  1. Open your invite link in Chrome, then menu (⋮) → Add to Home screen (or "Install app"). A pitchtrack icon appears on the home screen.
  2. Open it once from that icon (this gets sharing ready).
  3. Record the match with the Screen recorder in the quick settings, or on Samsung phones with the Game Booster record button.
  4. When the recording is saved, open it in the gallery (or the "recording saved" notification) and Share → pitchtrack.
  5. The app opens with the file in it. Choose the match type and press "Start analysis". The upload continues if you switch apps.
  • If it says the shared video was not received, open the app once from the home-screen icon and share again.
  • Signing in with the invite link lasts 30 days. After that, open the invite link in Chrome once more.
  • iPhones do not support receiving shares this way. Use "Choose files" on the site and pick the video from Photos.

3. Report a mistake

In "Report a mistake" at the bottom of the page, choose the match and write what was wrong with the time.

  • For example: "the shot at 6:26 was really a through pass", "the first goal was an Okazaki header", "5 tackles won but it shows 2"
  • Differences between the result-screen numbers and the report are useful too.

4. Privacy

  • Uploaded videos are deleted from the server after the analysis.
  • What stays: the analysis results ("observations" such as player positions and button presses, and the report) and your feedback. They are used only to improve accuracy.
  • You can delete your matches at any time with the "Delete" button in the list; ask the operator to delete your account and all records.
  • Your matches and reports are not visible to other testers.

5. Known limits

  • Only players whose name label appeared on screen get a name. Players whose label never appeared (mostly the goalkeeper) are "unknown".
  • Telling tackles from interceptions is experimental.
  • Distances and speeds are in video time (not the game clock).
  • This tool is a personal project, not affiliated with Konami.